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Buoy

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Right

I don't know what 3-step is at all- but it sounds a whole lot like skipping a note with the drums and bass each measure, which gives a pretty catchy effect, but I bet I'm wrong as always. You seem to be pretty good at it, whatever it is.

The basslead thing you have in the start sounds like you put some highpass ditty on it- it doesn't sound too interesting. plz fade in some distortion (if that's not added, it it is, you better make it more present) thing there. For kicks. The kick sounds good to me, the snare you don't use in the rolls sounds more like an awkward combination of a snare and clap with the weirdest eq ever seen by any human eyes. The pretty thick snare you use in the rolls and buildups aren't bad at all, actually I love them... without the snare rolls the drums altogether would sound pretty much like copy-and-paste-a-bar-all-over patterns

I like the lead, it sounds funny. It sounds like it jumped out of the rave song in the night club and went walking in the mountains screaming "FREEDOM, BITCHES" to the city below it... at least that's what I imagine the lead is doing in this song- Though the melody hardly changes up- you have two melodies with hardly any variations- sure it's not intended to progress (that's obvious) but it's really the most repetitive two minutes I've heard in a while

Pretty good stuff in here if it wasn't for the complete and utter lack of diversity

Karco responds:

3-step means the song uses triplets. Instead of eighth/sixteenth notes, two/four of which fit in one beat, triplets are notes small enough so three of them fit in the same beat. I did make use of rhythms that accomodate six notes in one beat - for example, the snare roll.

Huh, I'm pretty sure that was a Lowpass Filter. But yeah, I was aiming for something to make the intro a bit more interesting. And, distortion? I never considered that, I was going for a cleaner, happier song.

If you're wondering why the general EQ was weird, it was because I did the mastering on a pretty weird pair of headphones, which had some weird treble frequencies and quite weak bass - funny thing was, on the box they were going on and on about the "deep, rich bass" they had. XD I might re-master it sometime, though unless it's repeatedly asked for I probably won't.

I liked the lead too, and, oddly enough, I've had similar thoughts about it come from other people as well. :P I tried to change up the melodies a little bit but it was proving to be more work than it should have been, and, since I was mainly trying to give myself a break and have fun with this song instead of pushing myself like I have been lately, I put it aside and didn't really come back to it at all. :P

Well, SBB, glad you liked the parts you did and thanks for criticising me on the parts you didn't! Thanks for the review. :)

gnargh

I owe you too much reviews- now I feel like not doing so- ye. What's the weird phaser ish thing in the start- sounds like a sample from some movie or something, I can't see how that makes sense when it continues as something completely different. For the drums- If anyone actually played that then I'm pretty surprised, as a kick goes so fast it sounds like a machine gun while the other drums still hit hard. They're also pretty darn diverse and move along perfectly with the track.

The parts change up really quickly- so it could really go with a story made for this- this also sounds like it's made for an epic story of win, but I guess it wasn't made for a story.

You get my five though it only moved the score with like 0.001

(wtf is that thing you're doing from 2:38 called)

DarKsidE555 responds:

EPIC Biatch! Haha, you probably won't see that reply but oh well. You suck! ;)

What's that weird phaserish thing you say? It's a so called soundeffect, dummy. I just slapped that effect over my guitar for the beginning and presto. Weird shit. ;)

Yeah, the kick is pretty much all double fucking around in the hole song. I just love machine gun kicks. :) Epic wins are always included sir, thats why I'm here. ;)

OMG too much smilies. 2:38 = FADE OUT...stupid. ;P

Thanks for da review matey!

totally totally liek totally.

The drums are quite a bit repetitive- but I see ou wanted to use those two breaks. You have some weird effects on them- and there's some silent part between the loop points- but apart from that it's a pretty good experiment. Nothing I'd keep listening to though.

Bento-San responds:

Thanks for the review ill take these points into consideration, although i don't quite get what you mean by there's a silent part in between the loop points, the actual breaks fill the entire bar going to the last half beat, then starting again on the first beat, while all the hits are on time. So in fact there is no gap at all - maybe the fact that its two different breaks gives the illusion of this gap you speak of, if i were to bring the loops closer together they would be out of time.

Yes the drums have some 'weird' effects on them, this is something I've taken out of listening to drill and bass, it helps to break up the repetition you speak of, i think this point basically comes down to personal taste (A good example being the previous reviewer liked the breaks). However i do see your point that the drums could use a little less repetitive and ill take this on board. :)

Thank you very much for your constructive critisism !

ah ok

So you're making that rpg right now... wtf is the reason to have a sonic icon there then :P Nice little retro synth you used in this piece. The other sounds fit greatly around the tune of it. Pretty good work here! I liked it a lot, I can really see this going in a game. (Check out my newest song if you could- responses and return greatly appreciated =)

Sonic-Freak responds:

cause' this sonic icon is my mascot xD i'll check out your songs

haha loool

this looks so hilarious in the Angry face visualizer

Glaiel-Gamer responds:

lol ya

lol

OVERWORLD THEME IN WHAT RPG? I need to know :D

Sonic-Freak responds:

well, I'm working at this rpg right now^^ it's in no real rpg yet - ive done a remake of this thing, it's from the rpg maker XP..I'll let you know when it's done <:

Hur

Great quality in the start. When the vocals came in I didn't think so much about it though. A bit heavy reverb on the vocals, but they sound clear as hell though. Wah-ish guitar is great. Soft drums would be great. A great relaxing tune, a bit monotone though.

Naitzmic responds:

About the reverb:

Read the other reviews.
It couldn't be helped. =\

Guitar:

There were absolutely no effects on the guitar.
It was an acoustic Morgan steel-string guitar,
with a clip-on mic.

Drums would be cool, but I was asked to
do this performance solo, and so that wasn't an option. =\

Thanks for the input though,
and I hope my replies cleared up some stuff for you.

Ya know

When making a remix you should remove the bad parts... the timing of the bass sucks in the start, both in the original, the midi, and this. Anyways, this is a pretty cool tune to remix, I've done it twice myself.

The only problem I have is the mix. The kick and snare are really hard to hear, so's with the second bass. The bell and main bass drowns out a whole lot. The thin, thin synth playing what is strings in the original is terrible, hard to hear but still hurting ears.

Apart from that you did quite a swell job. I'd love to hear more of the reconant bass, it sounds much cooler than the first one. Good choice of synth and fx, gotta love the bell

relle

Chao-Guy responds:

I guess I got too keen again and subbmitted without thinking! ^_^
Problem I has is trying to make the main stick out, without drowning out bass and percussion, like in this. But thanks for a constructive review! I'll check out your vers.

Keep it up!

hur hur :P

I love the title... can't say the same thing about the tune though.

In the intro, the synths are hitting only on the 4th notes- except for a few notes, but they are really hard to hear. Cool kick... for trance, that is. the other drums are pretty catchy and original, sound a bit random though. The kick is too loud compared to the other drums for them to be heard good... they're pretty worthy of showing off

new introduction... long introduction... I like the melody better now. The bass is cool too, has a very retro, analog style to it. But that part is damn repetitive, it's very much the same thing over and over- to add lenght I suppose? It'd be kickass if you added more to these part and changed it up a little.

Bass going solo- verry minimalistic style to that part. It works for a short intro, but it just sounds empty. wait- you add more drums as it comes... it's beginning to get catchy in here, though when you add a single new drum hit each time you focus more on that one drum, which can get annoying after a while, what about like, introducing groups of two drums each time? Introducing the trance pad again. Predictable, but that's cool enough. Now it keeps going on like that for a while, I'm almost about to skip to another part.

Cymbal, then silence, new filter intro with the very same melody. Cool, now you have a royal sounding melody. I love the Americans-ish arp lead. It pretty much climaxes here, which is a very low climax. I could see so much more to this part. Cheap, lazy filter fade out isn't too good

i could really see this being a kickass technotrance epic if it wasn't so repetitive and empty- Some cool supersaw leads and faster drums, more meat on the bone, right? You definatively have a good base song that can be added on

WizardSleeve responds:

I don't think its even worth your generous 7 mate, but thank you..

I suck at making trance.. its one of my favorite types of music but i can't write it for shit... My DnB has always been better.. though its still not up to what people want these days.. but i tend not to write jump up.. prefer my drumfunk and stuff like that

Thank you for the review, i might tend to this tune one day

Feel free to post more tunes in my review thread btw...

welcome to bluegrounds :))

Jonathan Gjertsen @Buoy

Age 30, Male

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